The Day You Were Gone is my graduation film, created by a team of six, where I served as Lead FX, CFX, and Lead Rig. I developed stylized cotton-based FX and fully handled the brother character in CFX. This project sharpened my skills in teamwork, autonomy, and FX pipeline, all with one goal: bringing my director’s vision to life.
At Trimaran VFX, I developed their Houdini pipeline and simulated a crowd of 1,500 characters with dynamic clothing without prior experience in crowd simulation, 3ds Max, or V-Ray, and without a Houdini supervisor. I also created smoke FX and environment reconstruction. I tackled these challenges independently and continued working remotely as a freelancer while completing my studies.
Here is my latest personal project, where I developed all the elements except for some props created by Salomé Cognon. I handled every stage of production to further refine my skills, particularly in muscle FX. The concept is a scene in which an FX takes place. For now, there is only one season, but more may come.
This project was my first personal project and it was created during my fourth year of studies. Its goal was to understand how to integrate different special effects to create a credible result. I handled all the elements in the scene, except for the rocks, and took care of every stage of production.
This is my first personal project, completed in 2022 during my third year of studies. I handled all aspects of the project which was completed, and it was a very educational experience. Thank you for watching.

The Day You Were Gone

Film de fin d'étude :
Lead FX & Lead Rig

Trimaran VFX : Freelance

Houdini Artist : Crowd and VFX

Murphy's Down

Personnal Project : All Apsect

Plane's Crash

Projet personnel : All Aspects

Cliff's Factory

Projet personnel : All Aspect

Passionate and specialized in VFX and CFX with training at Rubika Supinfocom.
I love learning: new skills, software, pipelines, techniques, as well as fields like photography, cooking, sports, and cultures.
Passionate about human interaction and communication within teams.
In-depth knowledge of VEX for better control in Houdini and Python for creating autoRig.
3D Generalist with strong expertise in all aspects of 3D.
My name is Alexandre, FX artist and 3D Generalist. I am proficient in several software programs like Houdini, Maya, Nuke, and Substance, as well as other tools. I am also skilled in VEX and Python, which I use for Houdini, creating autoRig, and developing tools in Maya.

Graduating from Rubika Supinfocom in 2024, I had the opportunity to intern at Trimaran VFX as the sole Houdini artist. There, I built their Houdini pipeline and created various VFX, including crowd simulations. I continued working with them as a freelancer for a few months alongside my studies.

Most recently, I worked at Digital District as an FX and CFX Artist from February to early April 2025. I contributed to a KFC commercial, where I created cloth and feather simulations to bring stylized chickens to life.

At 24, my passion is learning. My goal is to say "yes" to every challenge that comes my way in order to get the best out of every 3D project. Through my education and experiences, I've learned that every project has its "impossible" moments. However, it’s in those details that the project can come to life, just as its creators envisioned.